
For those few who haven't got the time to keep an eye on ArmA II, here's a quick update. There's been substantial activity at ArmA2.com with posting of new media over the past two months. It's really worth taking a look at the tech behind the new iteration of the engine and understanding what's coming, I know that I for one will be picking up a new copy as soon as it hits store shelves (I've seen dates ranging from a May release through to late June). Along with ArmA2 we'll see the addition of new technologies graphics wise, hopefully improvements in the terrain area as well, Chernarus (the ArmA 2 campaign terrain) is 225km^2 in size. Also we're apparently going to witness the death of SQS syntax, meaning all scripting must be in SQF, which will apparently have a few changes as well. For those who haven't seen it yet, check out the embedded video below:
Also for those of you here to learn something, I've got a tutorial on the way that some of you may be interested in, particularly the terrain guys. I will be posting a full how-to step by step guide on the methods to process Topographic maps and include them for use in the VBS2 map screen! I'll also attempt to provide some on-going support to those of you who have a bit of difficulty getting it, or at least putting you in contact with people who can help.
Watch this space!
Jamie.
Jamie, you stole one of my projects, you bugger!!! I was going to work the topo map import into my video tutorial series! Well, that saves me a couple of hours of work, at the least. Maybe create a Tutorials link here (if you haven't already) and then link my video tutes in it. Still working on parts 3 and 4 of the workflow, and was going to come up with a GIS-data 101 type of affair, to give the uninitiated some basic background, without going all pointy-headed on them.
ReplyDeleteSorry mate, more than happy to cooperate though, it's effectively a repost of what I put on the forums, except in multiple formats, to cater for the soldier who learns by seeing/doing, or the civvie who learns by reading.
ReplyDeleteWas bound to happen eventually, just fortunate that I gave up on my own terrain tutorial or we'd probably be releasing very similar things at exactly the same time! :)
Jamie.