I have to give credit to Synide for a little guidance along the way though as I was editing the original model through a text editor to re-reference my own texture files, without his help I would have abandoned my little test.
Additionally Kegetys has updated his very handy cPBO tool, more details can be found on his ArmA sub-site here.
In other news, work continues on demonstration videos and testing of VBS2 scripts in ArmA2. Additionally, for fans of Kronzky's work, some of his scripts have been ported to ArmA2. UPS.sqf for example now has a demonstration mission on the default Utes island. Check out Kronzky's site here.
Jamie.
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