On another note I've been checking backwards compatibility between VBS2 related content and the A2 engine, seeing what stuff of my own works in both, and where there's a deficiency, what it requires to adjust. Fortunately a lot of things work with minor modification, A2 has a full function library that is roughly equivelant to what was shipped with VBS2 1.22, the only difference is the location of the library and the names used, as well as the apparent methods to use the functions.
I'm also going to run a test on the AI Enhancement I gave you a preview of a few weeks ago and see how valid it is in the context of improved Micro AI. I may have to alter the script a fair bit to get an acceptable and functionally comparable system, I really don't want to baby the AI if I don't have to.
Finally, be on the look out over the weekend as I am working on a few more videos to show off certain systems in A2, hopefully it wont crash. On the menu among other things is a video demonstrating the High Command feature, effectively allowing you to become a platoon, company or higher commander, with subordinate commanders. I will attempt to demonstrate all of this once I find a willing lab rat to play the part of a sub-unit. Keep in mind as with all of my videos I wont be demonstrating any fantastic examples in the employment of infantry or armour, I'm too low on the food chain and not qualified to lead so many men into combat.
Jamie.
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