Anything in the following post will largely revolve around an informed response to Pete Morrison's comments as on the VBS2 website here:
click. Particularly this comment, "Before long, I am convinced that entire mission rehearsal exercises will be conducted entirely in game-based virtual simulation, prior to deployment"
Simply put, lets not get ahead of ourselves here, if anything research by people much more intelligent than me illustrates the short falls in using a single approach to deliver training. Yes, simulation is a step in the right direction for relating military training to the modern junior soldier who has grown up with his XBOX and PC. Anyone with half a brain should be able to see this is the case, relate the training to the soldier's interests, improve effectiveness of the stimulus and his retention of the key points. I don't need to say this, as it was illustrated in a paper from I/ITSEC that I linked to in a previous post (experiental learning and a blended approach).
The shortfall with purely game-based virtual training and using that solely for pre-deployment is lack of focus on some skills that will keep soldiers alive. Yes we can shoot a pixel at 300m at the WTSS and watch him fall down, and maybe one day it'll be a high definition pixel courtesy of Laser Shot. But unless we're training to fight in an air conditioned building, or purely focused on MOUT during deployment, we're coming up short. The enemy aren't stupid, they do revise their tactics and attempt to exploit weaknesses, if they find we've failed to prepare in the sticks, that's where they'll hit us.
VBS is simply a procedural model and a virtual simulation, depending on the application. It cannot possibly replicate everything involved in an attack, fighting withdrawal or ambush, it would be ok if wars were massively multiplayer battles fought online to "level up" and achieve world wide noteriety for being such an awesome geek. Unfortunately in war, people die, no desktop trainer or shoot house will have a massive effect on that, and as long as that remains a constant, our preparation must be a combination of mental as well as physical.
In addition to this we're fighting resistance in the form of the old-school, post-cold war soldiers who see efficiency in the class room as being more important. To suggest at this stage we'll replace blanks or simunition with ballistics models and also physical models in the virtual environment that they assure us are correct is nothing but a dream. Maybe if we could train with actual SOPs in the desktop environment rather than modified simulation SOPs or even "notionally" performing our task in the team in some cases, we'd have a chance.
Case in point, the M113AS4, I'm not interested in the fact the ADF may not have funded this content, it's an inaccurate representation. The reason I say this simply is, the cargo hatch on top cannot be opened, and diggers can't peek out the top, something we do on a regular basis, some unit SOPs may even dictate that the passengers provide rear security. This isn't exactly an unfair example as it has been proven possible in other physical models in VBS2. Without substantial development and intensive communication between SMEs and the modellers, VBS2 wont go much further than a part-task trainer.
Comments?
Jamie.